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BMW Z4 GT3 marcVDS Racing #3 v1.3 for Project CARS

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Info:High resolution (4k) skin for the BMW Z4 GT3 of the marcVDS Racing #3 during the BlancPain Endurance Series 2012 during the 3h of the Nrburgring driven by Bas Leinders, Maxime Martin and Markus Palttala.They were running for the championship when a crash after about 1,5 hours destroyed their hopes. One aesthetic change:Currently pCARS does not feature a way to create custom liveries with metallic paint effects. I therefore substituted the metallic silver with a chrome effect.I will update the skins once SMS introduces a way to create metallic paints.If you don't like that just delet: BMW_Z4_GT3_LIVERY_FRESNEL.ddsNotes:Since pCARS is now using Steam and soon DX11 will be the standard configuration I figured that I should update my skins to work better with DX11 than DX9.I therefore changed back to 32bit which should work fine in DX11 most of the time.However If you are using DX9 you may end up without diffuse map (colourless car) sooner then later. If you want to avoid any issue or stick to DX9 feel free to compress the diffuse map yourself using DXT1. Since I provide a 32 bit texture you have the best possible quality to do so.The diffuse map is: BMW_Z4_GT3_LIVERY_PLAYER.ddsIf you lack a program for texture compression you may want to use The Compressonator by AMD: http://developer.amd.com/resources/archive/archived-tools/gpu-tools-archive/the-compressonatorChange Log:1.0 Initial Release1.1 Added AI skin of #41.2 Adjusted hood design to new bonnet vents, increased AI skin of #4 to 2k resolution1.3 Replaced #4 AI skin with #3, reworked silver colour, added fresnel map for chrome effect of silver colour, added spec map for matt effect of protective plating at side skirts, changed format to 32bit for DX11 support, repacked for use with JSGME

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